


Now, I might be crazy, but unless Far Cry 5 takes a seriously weird turn near the end, I don’t think that any of these will be polishing up the story in the main game. Lost on Mars: Players will leave Earth behind to go toe-to-claws with Martian arachnids.Dead Living Zombies: Players will face hordes of zombies across multiple b-movie scenarios.Hours of Darkness: Players will travel back in time to Vietnam to battle against Việt Cộng soldiers.Let’s take a quick look at the three campaigns the season pass will include. Already I’ve seen internet warriors upset at additional content being added for a full priced game (among various other odd complaints about it), but Ubisoft really nailed it with this one. How Not to Piss Off Gamers While Still Making a ProfitĪlright, now that we’ve all had a long laugh at that header, remember that Ubisoft revealed the season pass for Far Cry 5 today. If you don’t think there are tons of meetings between developers and publishers on this very subject–how not to piss off gamers while still making a profit–you don’t know business very well. That’s why it’s a hotly debated topic among gamers and developers alike. To be clear, this is a generalization on a very nuanced discussion that has a million jumping off points. It’s like buying a book, and then having to pay extra to get the last three chapters. Story points shouldn’t confuse, nothing should be left out, and certainly don’t save the big ending of your game strictly for those willing to buy the add-on. Living games are another beast entirely). My personal benchmark is that a game should feel complete and whole on its own, whether players are aware of add-on content or not (Namely single-player releases. It’s a balance that players tend to feel should weigh more heavily on their side, but that’s not always what’s best for business. DLC, expansions, and add-ons are up to each of the developers and publishers to do what they feel is best for their own profits and their players. What determines a complete and full game? Is there a benchmark in terms of play time/install size/number of polygons present? If a game gets a sequel, does that make the first game incomplete? If add-on content continues the story, was it clear that the game was cut up to be sold to players in multiple pieces? There are so many questions, but there’s no real set standard or rule book. There’s a debate raging right now about games being “complete” and whether or not they are chopped up and sold for parts when it comes to DLC and additional content.
